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How to bend in 3ds max
How to bend in 3ds max








how to bend in 3ds max

Ĭontrol by Wind Speed | usewind,wind – When enabled, the wave height and speed are automatically calculated according to the wind speed.

how to bend in 3ds max

If the Ocean Texture is in Vector Mode, please use 3D mapping and set Vector displ to Tangent in the V-Ray Displacement. When using this texture with the V-Ray Displacement Modifier, please expand its Texmap min/max limits in order to avoid clamping. If you need real simulated waves interacting with a geometry, instead of just a render time displacement, you can plug the Ocean Texture into a Wave Force and use it to drive your Phoenix simulation.If you need to add foam details to your displaced ocean at render time without simulating, you can use a Phoenix Foam Texture for the diffuse color of the ocean material and plug a Phoenix Ocean Texture in the Foam Texture. The Foam Texture can serve as a mask for a blend material, so that the Foam material is applied over the wave crests, and the rest of the liquid mesh uses the regular Water material.Any non-Phoenix mesh can be displaced with ocean waves at render time using V-Ray Displacement.Phoenix can be in Ocean Mesh, Cap Mesh, Mesh or Isosurface Render mode and the Ocean Texture can be plugged into the Phoenix Rendering rollout's Displacement, so you'd get an infinite ocean mesh or an editable displaced mesh in the viewport. After simulating a Phoenix container, it can be displaced at render time to add wave detail.The Ocean Texture can be created from the Material Editor, and then can be used in several different ways: It produces a realistic ocean-like appearance, which makes it easy to create an infinite ocean mesh. The Phoenix Ocean Texture is an infinite non-cyclic procedural texture for displacing a water surface. This page provides information on the Phoenix Ocean Texture.










How to bend in 3ds max